Publications of M Leyrer
All genres
Journal Article (4)
1.
Journal Article
10 (5), pp. 1 - 23 (2015)
The Importance of Postural Cues for Determining Eye Height in Immersive Virtual Reality. PLoS One 2.
Journal Article
12 (1), 1, pp. 1 - 23 (2015)
Eye Height Manipulations: A Possible Solution to Reduce Underestimation of Egocentric Distances in Head-Mounted Displays. ACM Transactions on Applied Perception 3.
Journal Article
25 (11), pp. 2086 - 2094 (2014)
Evidence for Hand-Size Constancy: The Dominant Hand as a Natural Perceptual Metric. Psychological Science 4.
Journal Article
8 (7), e68594 (2013)
Welcome to Wonderland: The Influence of the Size and Shape of a Virtual Hand On the Perceived Size and Shape of Virtual Objects. PLoS One Book (1)
5.
Book
Understanding and Manipulating Eye Height to Change the User's Experience of Perceived Space in Virtual Reality. Logos Verlag, Berlin, Germany (2014), 164 pp.
Conference Paper (6)
6.
Conference Paper
The Role of Avatar Fidelity and Sex on Self-Motion Recognition. In: ACM Symposium on Applied Perception (SAP '18), 3 (Eds. Grimm, C.; Willemsen, P.; Kearney, J.; Riecke, B.). ACM Symposium on Applied Perception (SAP '18), Vancouver, BC, Canada, August 10, 2018 - August 11, 2018. ACM Press, New York, NY, USA (2018)
7.
Conference Paper
Enhancing stress management techniques using virtual reality. In: ACM Symposium on Applied Perception (SAP '16), pp. 85 - 88 (Eds. Jain, E.; Joerg, S.). ACM Symposium on Applied Perception (SAP '16), Anaheim, CA, USA. ACM Press, New York, NY, USA (2016)
8.
Conference Paper
Trutoiu, L.; Kull, S.; Sanders, B.; Mantiuk, R.). ACM SIGGRAPH Symposium on Applied Perception (SAP 2015), Tübingen, Germany, September 13, 2015 - September 14, 2015. ACM Press, New York, NY, USA (2015)
Evoking and Assessing Vastness in Virtual Environments. In: ACM SIGGRAPH Symposium on Applied Perception (SAP 2015), pp. 51 - 54 (Eds. 9.
Conference Paper
Turbulent Motions Cannot Shake VR. In: IEEE Virtual Reality (VR 2015), pp. 33 - 40 (Eds. Höllerer, T.; Interrante, V.; Lecuyer, A.; Swan II, J.). IEEE Virtual Reality (VR 2015), Arles, France, March 23, 2015 - March 27, 2015. IEEE, Piscataway, NJ, USA (2015)
10.
Conference Paper
: Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space. In: IEEE Virtual Reality (VR 2014), pp. 167 - 168 (Eds. Coquillart, S.; Kiyokawa, K.; Swan II, J.; Bowman, D.). IEEE Virtual Reality (VR 2014), Minneapolis, MN, USA, March 29, 2014 - April 02, 2014. IEEE, Piscataway, NJ, USA (2014)
11.
Conference Paper
The influence of eye height and avatars on egocentric distance estimates in immersive virtual environments. In: 8th Symposium on Applied Perception in Graphics and Visualization (APGV 2011), pp. 67 - 74 (Ed. Spencer, S.). 8th Symposium on Applied Perception in Graphics and Visualization (APGV 2011), Toulouse, France, August 27, 2011 - August 28, 2011. ACM Press, New York, NY, USA (2011)
Poster (3)
12.
Poster
Recognizing your own motions on virtual avatars: is it me or not? ACM Symposium on Applied Perception (SAP '13), Dublin, Ireland (2013)
13.
Poster
The influence of a scaled third-person animated avatar on perception and action in virtual environments. 11th Annual Meeting of the Vision Sciences Society (VSS 2011), Naples, FL, USA (2011)
14.
Poster
Perception of the size of self and the surrounding visual world in immersive virtual environments. 34th European Conference on Visual Perception (ECVP 2011), Toulouse, France (2011)
Thesis - PhD (1)
15.
Thesis - PhD
Understanding and Manipulating Eye Height to Change the User's Experience of Perceived Space in Virtual Reality. Dissertation, 152 pp., Eberhard-Karls-Universität, Tübingen, Germany (2014)
Thesis - Master (1)
16.
Thesis - Master
The influence of the apparent size of a third-person self-animated avatar on perception and action in immersive virtual environments. Master, Reutlingen University, Reutlingen, Germany (2011)